Sunday 4 March 2012

DLC: Where do we draw the line?


This is a long one people, but it's something I've felt passionate about for a little while now and is back in the limelight recently, so thought it appropriate to talk about.

With the continual rise of downloadable content (DLC) we are in an age where your experience in a game is no longer bound by what you initially get on the disc or download online. It seems like a logical step, and one that we can all get behind when done right. If you are invested in a world, then having the option to pay to get extra missions, levels, weapons etc. can only be a good thing right? I mean imagine if those games you pumped hours and hours into as a kid had that option: 30 extra Pokemon to collect, yes please! Of course for a number of years on PC a lot of games offered extra content for free, even if it was on the whole smaller than todays offerings. But I do think its right if a developer spends time (and therefore money) on content and feels they need to recoup some of that it's their prerogative to charge us; if you don't want the content or don't think it offers value for money just don't pay for it, you still have a full experience out the box and are no more entitled to that content than the game itself.

However questions are starting to be asked about the ethics of what's acceptable now that DLC is becoming a standard in almost every major game released. I will give you three examples of past DLC which have effected me as a gamer, one which I think reflects exactly what DLC should be and two that don't.

A positive example of what DLC can be used for I found in Mass Effect 2. While it was controversial at the time, the game came with access to something called the Cerberus Network. This was available to anyone who purchased the game new, and once activated allowed them day-one DLC. Now that may sound like a negative thing, but this was simply EA and Bioware's way of trying to combat second hand sales, which really are a burden on the video game market currently (much more so than films or music but that's another discussion). The DLC you received was a short side-mission and an extra character for your crew, and over the next few months after launch they included 3 more pieces of free content. After that they then started releasing paid content that included a new character, a new side-mission etc.

This is acceptable to me because they didn't deny anyone access to key game content or anything they worked on during development time (ie. Pre-launch). Even the stuff that you have to pay for if you buy it second hand is not key to the story at all, just an incentive to buy it new, and the paid-for DLC was done post launch and of a good standard.

A worse example is in the soon-to-be-released sequel Mass Effect 3. In this a piece of DLC called 'From Ashes' was leaked onto Xbox Live early and has been confirmed to be day-one DLC which will cost money (unless you purchase the special edition of the game which costs £15-20 more). The game isn't even out yet and they already have content ready to release on day one. I'm going to avoid spoilers, but what's even more frustrating is that the DLC in question sounds very important to anyone who knows the lore and storyline of the first two games. Even if its only a side-mission or character, the significance of it is clear simply from the descriptions I've read online. This I feel is totally unacceptable. Bioware's justification that the game went gold a while ago and they have been working on the DLC since doesn't wash with me. When a game releases it should be content-complete, and not including something that is ready ahead of launch, let alone over a week before launch, is unethical in my opinion and clearly an attempt to milk the consumer. It takes absolutely no effort to give us that content on day one as a download for free, again why not as again an incentive for brand-new buyers; it isn't the consumers fault that EA pushed back Mass Effect 3s release purposefully to avoid the busy Christmas market, so I'm sure its true that the game was probably ready a while ago, but there is absolutely no way for EA or Bioware to prove that the content they are releasing was paid for out of some arbitrary DLC budget/time-window and not the budget set aside for the game itself.

I would use a short analogy to illustrate: If I buy a DVD I pay the full £10 for the film I saw advertised. If after watching the film I was told I could pay a further £2 to see an extra 20mins of the film, an extended cut if you will, and I enjoyed the film then of course I probably would. However what if I paid the full £10 and then was told I could have some 'missing scenes' that were cut for the DVD release back in the film for £2. These scenes aren't extra, it took no extra effort on the part of the film-maker to create them, animate them, edit them. They should have been there in the first place. I would not find that acceptable..

Totalbiscuit is a famous online personality who goes into more depth on this particular game and explains the issue very well. He helped bring this issue back up for me and I probably borrowed quite a few of his arguments too, although I would say these ideas have been around for a little while now, he just vocalises them very well. WARNING FOR POTENTIAL ME3 PLAYERS, CONTAINS DLC SPOILERS Check it out below if you have the time:

Probably the worst example I've heard so far though is in the case of Capcom's Street Fighter IV (which I don't actually own), and also more recently in Marvel vs. Capcom 3 (which I do). In the case of Street Fighter IV Capcom charged people for new costumes for characters. Not only was this available day one, but it was on the actual disc! You can almost justify some DLC for not being able to fit on the disc if its hefty. Perhaps.. Maybe.. No not really. But you weren't even buying something extra, this was content that had already been designed and created and just got locked so people had to pay.
This was taken to even madder extremes in Marvel vs. Capcom 2 when two playable characters, Jill Valentine and Shuma Gorath, suffered the same treatment, being on the disc and you paying about £3 each (extortionate!) to unlock them.

There are plenty of other examples of games that use or misuse DLC. I think DLC is at best a positive bonus, something that can add to and enhance an already great experience, or even give you totally new, unexpected experiences, like Red Dead Redemption's Undead Nightmare or Mass Effect 2s Lair of the Shadow Broker. At worst it is a way for publishers to make money on the most trivial of things, on content that required little-to-know effort (Horse armour anyone?) or even was included in the initial development budget in the first place but they know certain gamers, and often their most dedicated fans who should be treated with more respect, can be exploited.

I wondered what people's opinions were on this. Do you have any good or bad examples of DLC out there right now, that you have or haven't purchased? And where do we draw the line as consumers here?

17 comments:

  1. Brilliant article my friend, it is not too long at all.

    I agree with you mostly. Just to say that I don't mind the Street Fighter type DLC, aka trivial DLC (costumes).

    What I think DLC should be good for is add on packs, like you said, extra Pokemon later. This saves us buying a whole new game for it and the devs can easily crank it out. Everything else is annoying and locked STORY content is just unethical.

    Again, great stuff, kudos.

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  2. I'm surprised that you didn't mention the matching sequences from AC II as well. I seem to remember the reason then being that the sequences couldn't be finished in time, so were instead being released as DLC later, which sounds ridiculous.

    I have an additional problem, in that I'm part of a small (but not that small) group of gamers that don't have ready internet access. Instead, my xbox is bridged to my PC; if I want to download something, I need both of them running with an ethernet cable between the two. Up until a few months ago, that did not bother me in the slightest. Games were more or less complete, and DLC was a good way of extending games I enjoyed (I had most of the DLC for Fallout 3, because I love the game and wanted to be able to explore all the extra bits). It just seems sad that this is changing.

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  3. @ Edward: I wouldn't mind the Street Fighter costumes content if it weren't already on the disc and ready at launch; The ONLY reason they are denying it to us is for money. Fair enough if they finish the game then release that sort of stuff later, and yea when its purely aesthetic like costumes its not as annoying for someone like me than the ME3 one. But if its ready why not have a system where someone can unlock these costumes during the game, you know like they used to before the internet? And for those who are too lazy or just want it asap then for a small fee (these costumes are extortionately priced too..) you can buy them.

    @ Pascal: ACII was one of the first times I noticed this yea, but I didn't think I needed to include it as my other examples covered similar content and arguments. It's more obvious with ACII of course because they purposefully left gaps in the sequence, calling it 'corruption of the animus', when in reality its because they didn't finish it in time. At the time it was very annoying, and I feel like they probably should have offered the consumer at least one of them for free (after all if they don't finish content in time is that our fault that we should pay for it..?), but I think it was more how they presented it than what they offered that was annoying. If they hadn't left that gap in the first place and just offered it as a normal part of the game then it wouldn't have been half so bad!

    Also I agree with you on the not being online stuff, but then so long as the DLC is not key-story content like Ed says I think its just a case of you have to put up with not getting extra things when you haven't got internet. It's the same thing with people who haven't got Sky, they miss out on content but that's because they don't pay/are unable to get it. Not much the developers can do about that except stick as much content on the disc as possible!

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  4. Alex I don't think we should begrudge any DLC JUST for not being actually "downloaded". Games nowadays take soooooo long to make I think developers deserve a little slack! It's not like films where they can make money back afterward with DVD releases!

    (I make this much argument because all my games will feature LOADS of DLC and micro-transactions) :P

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  5. @Edward I have no problem with microtransaction models, they are just a way of offering small game content. Plus a lot of the time it is stuff that is usually accessible anyway, so I have no problem in people paying for more in-game money if they don't want to put the effort in to raise it a more arduous way.

    I do have a problem with DLC being on disc at point of purchase, for the simple reason that it is not DLC. Call it locked content, or additional purchasable content. Just don't give the idea that this is something additional you are giving to gamers when all it is is asking for payment to access everything on a disc you have already paid for. It just shows a worrying trend; It's not too much of a stretch to imagine games charging to access multiplayer *cough burnout paradise cough* or to have an rpg where each class is separate locked content

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  6. I agree with Pascal but would go even further and say that any content on a disc at the time of release should ALWAYS be available in some form. Your point about DVDs is true Ed, but that's why games cost 5 times the price of a DVD, plus how would you feel if you saw a film at the cinema, then when you got it on DVD they had removed some scenes and made you pay extra for those scenes you knew were complete? It isn't just about the money, its about the ethics of what consumers are entitled to.

    At the moment it doesn't seem too bad, I can see what publishers are thinking; I mean only mega-fans want these costumes so why not let them pay the premium on them while the rest of us can sleep easy not caring either way right? (Although I fundamentally disagree with charging your mega-fans MORE, I call that exploitation myself but hey..)

    The problem though when you have that attitude is that there is absolutely no limit on how far they can go with that. What you might regard as 'key content' might not be for someone else so where do you draw the line? Does Skyrim's storyline count as key content, considering most people aren't that concerned with it?

    For example imagine if you buy FIFA 13, and EA decided that they would charge people if they wanted to use the licensed kits of the clubs. For some people that isn't a big deal, they just wanna play the game; I mean its just aesthetic right? But for other people that's a major thing they want from their game, and probably something they got the game expecting; an authentic football experience.

    Take it a step further and imagine if you got FFXV and it had a whole city in the game that you couldn't access without payment. It was on the disc, you knew Square-Enix had finished it before it released the game, but the area was locked off for the sake of monetary gain. You could finish the game without it but it was constantly referenced by other characters, you miss out on a character to your party, etc.

    I am of the view that if a company so badly needs to recoup their money back from a product that they start charging the consumer for basic functionality, which they completed on the budget they were assigned for by their publisher I might add, then they probably need to rethink how they are spending their money. It's a cheap cop-out passing their shortfalls onto us.

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  7. Recent example, Capcom once again. This time TWELVE characters locked..
    http://uk.xbox360.ign.com/articles/122/1220046p1.html
    Their reasoning is such bull-crap. How long before they release an entire fighting game with every playable character locked from day one? Good luck with that one non-online players..

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  8. I'm going to keep playing devils advocate here sorry. Game makers should charge you for whatever the hell they like, its a free market. Those who overprice and charge for EVERYTHING will die off whilst others who charge sensibly will survive.
    It's up to us to not buy and not pay for things we don't want.

    If you look at it.this way, there is no way Oblivion took anywhere near as much money to make as Skyrim... But they cost the same amount at release!

    Buy good games and never pay for crappy.DLC, its the only way forward. Capitalism FTW!

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  9. 'Game makers should charge you for whatever the hell they like'. I can never accept that statement, sorry!

    What you probably mean is that they should be ALLOWED to charge you. I don't disagree, you can't realistically put anything fair in place to regulate it; I'm not against free speech or a free market in that sense.

    But I can still believe its getting to a point where its just plain wrong to do it, from an ethical standpoint.
    What you are basically saying (I know you are partly playing devils advocate so don't take it personal :P) is that game makers (although in reality its the publishers pushing this, not the actual developers) should be allowed to charge the absolute maximum they like, continually raising prices and hitting us with extra payments, squeezing every last penny from us loyal consumers who pump millions into their already rich industry, and if we buy it its our own dumb fault? Cos whatever angle you come from that sounds wrong to me..

    Or lets put it another way, have you ever heard of a game not selling for being 'overpriced'? You don't because until DLC there was a fairly set model in place for prices. However with the rise of online content there isn't that same core value I don't think. Activision raised the RRP of Modern Warfare even, and overcharged massively for the DLC they released. It's because they already set out a model which people liked, got us hooked and then steadily increased prices (*insert drug/alcohol/addiction analogy here*)

    If I love videogames its going to be very hard for me to 'get out of the system' by refusing to pay for some of this stuff, which is what capitalism presumes people do; consumers speak with their wallets right? But I don't think that works either. Just because a whole bunch of vegetarians don't eat bacon doesn't mean they stop killing pigs. If I boycott the DLC it won't stop a whole bunch of other people buying it, because like me they love the game and their desire to enjoy it outweighs theirs, and my, common sense.

    That doesn't mean I can't think its going too far or heading in the wrong direction!

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  10. I think an interesting example to discuss would be the elite membership for Call of Duty (http://www.callofduty.com/elite/) where there is a monthly membership for not very much content (49.99USD for 9 months access) At first, the demand for the service was so great that they had problems dealing with it.

    Pay to play games have been around for a long time (particularly with RPGs), but running P2P within an otherwise free game is relatively new (I know that Star Trek Online has recently moved to this) and viewed as somewhat risky. CoD Elite goes beyond this though, in that the only real impact on the game is some multiplayer maps (and then only getting early access) and some single player missions (from what I've heard, single-player CoD isn't viewed favourably)

    I just think it unfortunately proves that we can't rely on market forces to limit what publishers will charge. CoD will always be an extreme example, but the concept of people spending over 100USD just on one game and additional content, and there being a massive demand, means that perhaps gamers just aren't as savvy as we would like to think

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  11. I think an interesting example to discuss would be the elite membership for Call of Duty (http://www.callofduty.com/elite/) where there is a monthly membership for not very much content (49.99USD for 9 months access) At first, the demand for the service was so great that they had problems dealing with it.

    Pay to play games have been around for a long time (particularly with RPGs), but running P2P within an otherwise free game is relatively new (I know that Star Trek Online has recently moved to this) and viewed as somewhat risky. CoD Elite goes beyond this though, in that the only real impact on the game is some multiplayer maps (and then only getting early access) and some single player missions (from what I've heard, single-player CoD isn't viewed favourably)

    I just think it unfortunately proves that we can't rely on market forces to limit what publishers will charge. CoD will always be an extreme example, but the concept of people spending over 100USD just on one game and additional content, and there being a massive demand, means that perhaps gamers just aren't as savvy as we would like to think

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  12. @Pascal, CoD has been charging people for map packs since CoD4. In those games u actually pay more overall but with Elite u get a nice stat tracking service etc. MW in general is a gd series and kudos to them for making money, at least I can still play online for free (PS3).

    @Alex, of course! Squeezing us is bad. But look what happened to Sony, they produced a far too expensive console which they sold at a loss and they lose their dominant market share. Point here bring that the old model of a one off charge for stuff is no longer a solid business plan.

    Either we start paying up front for EVERYTHING or pay for things we want. There is no way games can get better and bigger if you fix the cost of them at £40 forever.

    So to ask a rational question, assuming game quality and delivery times stay the same, how much would you pay for these hypothetical games: (up front and DLC if u like to break it up as such)

    Halo Sequel
    Skyrim Sequel
    Final Fantasy XV
    LittleBigPlanet 3
    Mario Kart sequel

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  13. Specifically, I doubt that the map-packs would be sold for a total of 49.99USD, and improved services and features should surely be an update, not something you pay for?

    More generally, I don't think the market will ever reach a stage where publishers are willing to charge a price that reflects the quality for any 'big' game. The reason those games are all at the same price is because it's the maximum the publishers feel they can charge for it. No publisher is going to say 'We don't think this game justifies full price, let's only charge £30 for it.

    I think that is where the problem lies; flexible pricing, charging for on disc content, flexible prices works when those prices are flexible in both directions, but they simply aren't. I'd be happy to pay double for Elder Scrolls VI compared to the next Just Cause game, but only if the Just Cause game was 20-25 and ES 40-50, not with £40 still being the baselines

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  14. As an added point, I was reading a blog that stated that the ME3 DLC was actually on disc, so Bioware's argument of it being due to the delayed release date doesn't really work.

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  15. ME3 content isn't on disc, I downloaded it. But it was still available over a week ahead of release.

    Games are already very expensive so I think the idea of being charged more and more for extra content is not a good system - it cost me roughly £7 for the ME3 content, yet I feel like it offered as much value, if not less, than content I bought for ME1 which cost me half the price, and was produced WELL after launch of that game.

    Point being, if they want to stagger pricing to 'accommodate different markets' (i.e. sell the game to noobs/non-gamers) then the best way to do that isn't to charge the dedicated gamers more for content thats already there, but lower the INITIAL price of the game before then making us pay more. If ME3 cost £25-30 initially and then I had to pay £2-3 for extra bits of content or £10 for all the bonus content I wouldn't mind that so much - I'm still paying a reasonable amount for my content while others can get a core game for cheaper.

    If all games followed a rough pattern for content then I could work with that, but I don't think its right that I now have to research games I buy in advance just to check I'm not being swindled out of content I will need to buy (presuming its a good game) on release.

    @ Ed: Halo 3 and even more-so Halo:Reach had incredible stat-tracking for free. There's a dedicated website that stores data on every game played, as well as any saved videos, photos, maps etc. You can argue that I pay £40 a year for my Xbox Live (which I think is also unreasonable to an extent), but that goes to Microsoft not Bungie. So I think stuff like stat-tracking is again one of those standards that you should not be asked to pay for..

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  16. Also check this guys rant out about Capcom's newest game. He's obviously playing it up, that's his internet persona, but the point he makes is very valid and what I was talking about before

    http://thatguywiththeglasses.com/bt/aj/as/34538-wtf-capcom-angry-rant

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  17. @Alex

    There's been a few things around reddit and a couple of places that show that the bulk of the 'From Ashes' files were already on the disc.

    I agree that lowering the base game cost would be a better system, and I think that Skyrim did that to a certain extent (big price drop not long after the game was out), but I don't think it is something that will become the norm, especially with developers attempting to penalise preowned-game buyers.

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